Added new Dekogon Namin Scheme to Merge Textures Script
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@@ -2,20 +2,25 @@ import cv2
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import sys
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import numpy as np
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import os
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import time
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if len(sys.argv) < 2:
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print("Please provide the input files.")
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time.sleep(5)
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sys.exit(1)
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basecolor_file = None
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normal_file = None
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rma_file = None
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basecolor_prefixes = ["_alb.","_albedo."]
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normal_prefixes = ["_nrm.", "_normal."]
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# Loop through the command-line arguments
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for arg in sys.argv[1:]:
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if '_alb.' in arg.lower():
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if any(prefix in arg.lower() for prefix in basecolor_prefixes):
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basecolor_file = arg
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elif '_nrm.' in arg.lower():
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elif any(prefix in arg.lower() for prefix in normal_prefixes):
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normal_file = arg
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elif '_rma.' in arg.lower():
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rma_file = arg
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@@ -23,6 +28,7 @@ for arg in sys.argv[1:]:
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# Check if all files are provided
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if not all([basecolor_file, normal_file, rma_file]):
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print("Please provide all input files: base_color, normal, roughness, ambient_occlusion, and metallic.")
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time.sleep(5)
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sys.exit(1)
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basecolor = cv2.imread(basecolor_file, cv2.IMREAD_COLOR)
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@@ -39,7 +45,9 @@ NMO = np.array([metallicb, normalg, normalr, aob])
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#result = re.search(r'TX_(.*)_', basecolor_file)
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output_filename = os.path.basename(basecolor_file)
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output_filename = output_filename.removeprefix("TX_")
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output_filename = output_filename.removeprefix("T_")
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output_filename = output_filename.removesuffix("_ALB.PNG")
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output_filename = output_filename.removesuffix("_Albedo.PNG")
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if not os.path.exists(os.path.join(os.path.dirname(basecolor_file),"merged")):
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os.mkdir(os.path.join(os.path.dirname(basecolor_file),"merged"))
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@@ -49,4 +57,7 @@ output_dir = os.path.join(os.path.dirname(basecolor_file),"merged")
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#output_dir = re.search(r'^(.+)\\.+$', basecolor_file).group(1)
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cv2.imwrite(output_dir + f"\\{output_filename}_BCR.png", BCR.T)
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cv2.imwrite(output_dir + f"\\{output_filename}_NMO.png", NMO.T)
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cv2.imwrite(output_dir + f"\\{output_filename}_NMO.png", NMO.T)
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print("Textures successfully merged!")
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time.sleep(5)
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