diff --git a/Blender/L1960_Tools/_Release/L1960_Tools_1_8_3.zip b/Blender/L1960_Tools/_Release/L1960_Tools_1_8_3.zip index 8434b71..ebbed09 100644 Binary files a/Blender/L1960_Tools/_Release/L1960_Tools_1_8_3.zip and b/Blender/L1960_Tools/_Release/L1960_Tools_1_8_3.zip differ diff --git a/Blender/L1960_Tools/_Source/L1960_Tools_1_8_3/MaterialToMask.py b/Blender/L1960_Tools/_Source/L1960_Tools_1_8_3/MaterialToMask.py index d5e614f..692dab0 100644 --- a/Blender/L1960_Tools/_Source/L1960_Tools_1_8_3/MaterialToMask.py +++ b/Blender/L1960_Tools/_Source/L1960_Tools_1_8_3/MaterialToMask.py @@ -151,7 +151,7 @@ class MESH_OT_merge_materials_to_mask(bpy.types.Operator): bpy.ops.object.material_slot_remove() # Put UV first - self.put_UV_first(obj, selected_uv) + self.put_UV_first(obj, int(selected_uv)) # Change UV names like in Reforger Tools mesh = obj.data @@ -197,6 +197,8 @@ class MESH_OT_merge_materials_to_mask(bpy.types.Operator): # Order: target_index -> first indices = list(range(len(uv_layers))) new_order = [target_index] + [i for i in indices if i != target_index] + + print(new_order) # Delete all UV-layers while len(uv_layers) > 0: